blprnt.blg
blprnt.com is a collection of digital curiosities built by Jer Thorp in Vancouver, BC. This blog is a place to find out what's new on the site, and to collect some extranea from the rest of the web. Here's what's been going on as of late:

1.11.05

Kohonen Self-organizing Map

st33d over in the Processing forums posted this neat little example of a self-organizing map, utilizing some clever neural network code. It could use a bit of a visual polish, but the behaviour that it exhibits is quite interesting. I wonder if it could be used to generate interesting compositions if the nodes were persistant rather than being refreshed every frame?

I'm starting to get into some neural net work myself, and found the documents linked in the thread to be particularly interesting. Thanks, Aaron!

1 Comments:

RobotAcid said...

I've just updated the code for exporting 2D Illustrator files. With very few modifications it works in 3D too! That version exports an .obj file as a terrain. Code and demos

1:03 PM  

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